Next 8.x 水波纹动画


顶部的菜单栏的水波纹特效,做一个记录

source/js中新建wobblewindow.js, 代码如下

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(function() {
function WobbleWindow(object, params) {
var canvas,
ctx;
var mousePos = {
x: 0,
y: 0
};
var isResizing = false;
var delayId = 0;
var canvasContent = {};
var points = {};

var settings = {};
settings.name = 'wobblew'; //名称
settings.position = 'relative'; //相对或绝对定位
settings.depth = -1; //zIndex的深度
settings.overflowX = 'visible'; //水平溢出设置
settings.overflowY = 'visible'; //垂直溢出设置
settings.offsetX = 0; //正负值,div的大小
settings.offsetY = 0; //正负值,div的大小
settings.moveTypeIn = 'move'; //点跟随鼠标的方法
settings.moveTypeOut = 'wobble'; //点返回初始位置的方法
settings.wobbleFactor = 0.95; //控制摇晃效果
settings.wobbleSpeed = 0.1; //控制摇晃速度
settings.moveSpeed = 6; //控制移动速度
settings.lineWidth = 1; //线宽

settings.transplantLineColor = false; //true 使用对象的边框颜色
settings.lineColor = ''; //没有值 = 没有线。使用十六进制/rgba值
settings.transplantBodyColor = true; //true 使用对象的背景颜色
settings.bodyColor = ''; //没有值 = 没有背景颜色。使用十六进制/rgba值
settings.radius = 50; //半径
settings.pointCountX = 7; //水平点的数量。必须是奇数
settings.pointCountY = 5; //垂直点的数量。必须是奇数
settings.movementLeft = false; //启用/禁用移动方向
settings.movementRight = false; //启用/禁用移动方向
settings.movementTop = false; //启用/禁用移动方向
settings.movementBottom = true; //启用/禁用移动方向
settings.autoResize = true; //如果为true,大小将自动调整
settings.debug = false; //启用/禁用调试模式

// ---
if (params !== undefined) {
for (var prop in params) {
if (params.hasOwnProperty(prop) && settings.hasOwnProperty(prop)) {
settings[prop] = params[prop];
}
}
}

// ---
if (!object) {
throw Error('\n' + 'No div element found');
}
if ((settings.pointCountX % 2) === 0) {
throw Error('\n' + 'Param pointCountX must be an odd integer');
}
if ((settings.pointCountY % 2) === 0) {
throw Error('\n' + 'Param pointCountY must be an odd integer');
}

// ---
HTMLElement.prototype.__defineGetter__("currentStyle", function() {
return this.ownerDocument.defaultView.getComputedStyle(this, null);
});
// ---
function init() {
canvas = document.createElement('canvas');
canvas.id = settings.name;
canvas.style.position = 'absolute';
canvas.style.zIndex = settings.depth.toString();
canvas.addEventListener('mousemove', mouseMoveHandler);
canvas.addEventListener('mouseleave', mouseLeaveHandler);
ctx = canvas.getContext('2d');
// element.insertBefore(canvas, element.firstChild);
object.appendChild(canvas);
object.style.position = settings.position;
object.style.zIndex = (settings.depth + 1).toString();
if (settings.overflowX.length > 0) {
object.parentElement.style.overflowX = settings.overflowX;
};
if (settings.overflowY.length > 0) {
object.parentElement.style.overflowY = settings.overflowY;
};
if (settings.transplantBodyColor) {
if (object.currentStyle.backgroundColor.length > 0) {
settings.bodyColor = object.currentStyle.backgroundColor;
}
};
if (settings.transplantLineColor) {
if (object.currentStyle.borderColor.length > 0) {
settings.lineColor = object.currentStyle.borderColor;
}
};
canvasContent.elementWidth = object.offsetWidth;
canvasContent.elementHeight = object.offsetHeight;
// ---
resizeCanvas();
addWindow();
animloop();
// -----------
if (settings.transplantBodyColor) {
if (object.currentStyle.backgroundColor.length > 0) {
if (object.className.length > 0) {
object.className += ' wobbleTransparentBK';
} else {
object.className = ' wobbleTransparentBK';
};
}
};
if (settings.transplantLineColor) {
if (object.currentStyle.borderColor.length > 0) {
if (object.className.length > 0) {
object.className += ' wobbleTransparentLine';
} else {
object.className = ' wobbleTransparentLine';
};
}
};
};

// ---
function resizeCanvas() {
canvasContent.width = canvasContent.elementWidth + settings.offsetX * 2;
canvasContent.height = canvasContent.elementHeight + settings.offsetY * 2;

if (settings.radius > 0) { //round, ceil
settings.pointCountX = Math.round(canvasContent.width / settings.radius);
settings.pointCountY = Math.round(canvasContent.height / settings.radius);
};
if (settings.pointCountX % 2 == 0) {
settings.pointCountX = settings.pointCountX + 1;
};
if (settings.pointCountY % 2 == 0) {
settings.pointCountY = settings.pointCountY + 1;
};

points.spaceX = Math.min(canvasContent.elementWidth, canvasContent.width / (settings.pointCountX - 1));
points.spaceY = Math.min(canvasContent.elementHeight, canvasContent.height / (settings.pointCountY + 1));
points.radius = Math.ceil(Math.max(points.spaceX, points.spaceY));

///--------------new1------------------
canvasContent.left = 0;
canvasContent.top = 0;
settings.canvasWidth = canvasContent.elementWidth;
if (settings.movementLeft) {
canvas.style.left = -points.radius + 'px';
settings.canvasWidth += points.radius;
canvasContent.left = points.radius - settings.offsetX;
} else {
canvas.style.left = -settings.offsetX + 'px';
};
if (settings.movementRight)
settings.canvasWidth += points.radius;

settings.canvasHeight = canvasContent.elementHeight;
if (settings.movementTop) {
canvas.style.top = -points.radius + 'px';
settings.canvasHeight += points.radius;
canvasContent.top = points.radius - settings.offsetY;
} else {
canvas.style.top = -settings.offsetY + 'px';
};
if (settings.movementBottom)
settings.canvasHeight += points.radius;

canvas.width = settings.canvasWidth;
canvas.height = settings.canvasHeight;
};

// ---
function addWindow() {
points.pointHolder = [];
// ---
var point;
var flag;
var i,
l;
// ---
//top
flag = true;
for (i = 0, l = settings.pointCountX; i < l; i++) {
if (settings.movementTop) {
if (flag) {
point = addPoint(canvasContent.left + i * points.spaceX, canvasContent.top, 0, 0, 0, true, points.spaceX, 'P', settings.debug);
flag = false;
} else {
point = addPoint(canvasContent.left + i * points.spaceX, canvasContent.top, 0, 0, 0, true, points.spaceX, 'C', settings.debug);
flag = true;
}
if (i === 0 || i === l - 1) {
point.color = '#00FF00';
point.movement = false;
}
points.pointHolder.push(point);
} else {
if (i === 0 || i === l - 1) {
point = addPoint(canvasContent.left + i * points.spaceX, canvasContent.top, 0, 0, 0, false, 0, 'P', settings.debug);
}
points.pointHolder.push(point);
}
}

// ---
//right
flag = false;
for (i = 1, l = settings.pointCountY + 1; i < l; i++) {
if (settings.movementRight) {
if (flag) {
point = addPoint(canvasContent.left + canvasContent.width, canvasContent.top + i * points.spaceY, 0, 0, 0, true, points.spaceY, 'P', settings.debug);
flag = false;
} else {
point = addPoint(canvasContent.left + canvasContent.width, canvasContent.top + i * points.spaceY, 0, 0, 0, true, points.spaceY, 'C', settings.debug);
flag = true;
}
points.pointHolder.push(point);
} else {
if (i === 1) {
point = addPoint(canvasContent.left + canvasContent.width, canvasContent.top + (i - 1) * points.spaceY, 0, 0, 0, false, 0, 'P', settings.debug);
} else if (i === settings.pointCountY) {
point = addPoint(canvasContent.left + canvasContent.width, canvasContent.top + (i + 1) * points.spaceY, 0, 0, 0, false, 0, 'P', settings.debug);
}
points.pointHolder.push(point);
}
}

// ---
//bottom
flag = true;
for (i = settings.pointCountX - 1, l = -1; i > l; i--) {
if (settings.movementBottom) {
if (flag) {
point = addPoint(canvasContent.left + i * points.spaceX, canvasContent.top + canvasContent.height, 0, 0, 0, true, points.spaceX, 'P', settings.debug);
flag = false;
} else {
point = addPoint(canvasContent.left + i * points.spaceX, canvasContent.top + canvasContent.height, 0, 0, 0, true, points.spaceX, 'C', settings.debug);
flag = true;
}
if (i === 0 || i === settings.pointCountX - 1) {
point.color = '#00FF00';
point.movement = false;
}
points.pointHolder.push(point);
} else {
if (i === 0 || i === settings.pointCountX - 1) {
point = addPoint(canvasContent.left + i * points.spaceX, canvasContent.top + canvasContent.height, 0, 0, 0, false, 0, 'P', settings.debug);
}
points.pointHolder.push(point);
}
}

// ---
//left
flag = false;
for (i = settings.pointCountY, l = -1; i > l; i--) {
if (settings.movementLeft) {
if (flag) {
point = addPoint(canvasContent.left, canvasContent.top + i * points.spaceY, 0, 0, 0, true, points.spaceY, 'P', settings.debug);
flag = false;
} else {
point = addPoint(canvasContent.left, canvasContent.top + i * points.spaceY, 0, 0, 0, true, points.spaceY, 'C', settings.debug);
flag = true;
}
points.pointHolder.push(point);
} else {
if (i === 0) {
point = addPoint(canvasContent.left, canvasContent.top + i * points.spaceY, 0, 0, 0, false, 0, 'P', settings.debug);
} else if (i === settings.pointCountY) {
point = addPoint(canvasContent.left, canvasContent.top + (i + 1) * points.spaceY, 0, 0, 0, false, 0, 'P', settings.debug);
}
points.pointHolder.push(point);
}
}
}

// ---
function addPoint(x, y, xp, yp, distance, movement, radius, type, visible) {
var point = {};
point.x = x;
point.y = y;
point.xp = x;
point.yp = y;
point.sx = 0;
point.sy = 0;
point.distance = distance;
point.movement = movement;
point.radius = radius;
point.type = type;
point.visible = visible;
return point;
};

// ---
window.requestAnimFrame = (function() {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback) {
window.setTimeout(callback, 1000 / 60);
};
})();

function animloop() {
requestAnimFrame(animloop);
render();
if (settings.autoResize) {
resize();
}
};

// ---
WobbleWindow.prototype.render = render;
function render(color) {
ctx.clearRect(0, 0, settings.canvasWidth, settings.canvasHeight);

// ---
var windowPoints = points.pointHolder;
var i,
l;

// ---
ctx.beginPath();
ctx.moveTo(windowPoints[0].x, windowPoints[0].y);
for (i = 1, l = windowPoints.length; i < l; i += 2) {
var point = windowPoints[i];

// ---
var dx = mousePos.x - point.xp;
var dy = mousePos.y - point.yp;
point.distance = Math.sqrt(dx * dx + dy * dy);
if (point.distance < point.radius) {
if (settings.moveTypeIn === 'wobble') {
point.sx = point.sx * settings.wobbleFactor + (mousePos.x - point.x) * settings.wobbleSpeed;
point.sy = point.sy * settings.wobbleFactor + (mousePos.y - point.y) * settings.wobbleSpeed;
point.x = point.x + point.sx;
point.y = point.y + point.sy;
} else if (settings.moveTypeIn === 'move') {
point.x -= (point.x - mousePos.x) / settings.moveSpeed;
point.y -= (point.y - mousePos.y) / settings.moveSpeed;
}
} else {
if (settings.moveTypeOut === 'wobble') {
point.sx = point.sx * settings.wobbleFactor + (point.xp - point.x) * settings.wobbleSpeed;
point.sy = point.sy * settings.wobbleFactor + (point.yp - point.y) * settings.wobbleSpeed;
point.x = point.x + point.sx;
point.y = point.y + point.sy;
} else if (settings.moveTypeOut === 'move') {
point.x -= (point.x - point.xp) / settings.moveSpeed;
point.y -= (point.y - point.yp) / settings.moveSpeed;
}
}

// ---
var pointBefor = windowPoints[i - 1];
var pointAfter = windowPoints[i + 1];
if (i > 2 && i < windowPoints.length - 2) {
if (pointBefor.movement) {
pointBefor.x = (windowPoints[i - 2].x + point.x) / 2;
pointBefor.y = (windowPoints[i - 2].y + point.y) / 2;
}
if (pointAfter.movement) {
pointAfter.x = (windowPoints[i + 2].x + point.x) / 2;
pointAfter.y = (windowPoints[i + 2].y + point.y) / 2;
}
}
ctx.quadraticCurveTo(point.x, point.y, pointAfter.x, pointAfter.y);
}

// ---
if (settings.lineColor.length > 0) {
ctx.lineWidth = settings.lineWidth;
ctx.strokeStyle = settings.lineColor;
ctx.stroke();
}
if (settings.bodyColor.length > 0) {
ctx.fillStyle = settings.bodyColor;
ctx.fill();
}
// ctx.globalCompositeOperation = 'source-out';
// ctx.fillStyle = "rgba(0, 0, 0, 1)";
// ctx.fill();

// ---
if (settings.debug) {
for (i = 0, l = windowPoints.length; i < l; i++) {
var point = windowPoints[i];
if (point.visible) {
if (point.type === 'P') {
drawCircle(point.x, point.y, 3, '#FF0000');
} else {
drawCircle(point.x, point.y, 6, '#FF00FF');
}
if (point.color) {
drawCircle(point.x, point.y, 12, point.color);
}
}
}
ctx.strokeStyle = '#000000';
ctx.strokeRect(0, 0, settings.canvasWidth, settings.canvasHeight);
}
};

// ---
function delayFlag() {
resizeCanvas();
addWindow();
isResizing = false;
};

function resize() {
if (!isResizing) {
if (canvasContent.elementWidth !== object.offsetWidth || canvasContent.elementHeight !== object.offsetHeight) {
// -----------
isResizing = true;
canvasContent.elementWidth = object.offsetWidth;
canvasContent.elementHeight = object.offsetHeight;
// 防止闪白
delayId = window.setTimeout(delayFlag, 10);
}
}
};

// ---
function drawCircle(x, y, radius, color) {
ctx.beginPath();
ctx.arc(x, y, radius, 0, 2 * Math.PI);
ctx.strokeStyle = color;
ctx.stroke();
};

// ---
function mouseMoveHandler(event) {
mousePos = getMousePos(canvas, event);
};

function mouseLeaveHandler(event) {
mousePos.x = -10000;
mousePos.y = -10000;
};

// ---
function getMousePos(canvas, event) {
var rect = canvas.getBoundingClientRect();
return {
x: event.clientX - rect.left,
y: event.clientY - rect.top
};
};

// ---
init();
};
window.WobbleWindow = WobbleWindow;
}());

source/js 中新建 wobble-header.js, 代码如下

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document.addEventListener('DOMContentLoaded', () => {
header = document.querySelector('.column');
if (header) {
new WobbleWindow(header);
}
});

在什么类上面添加水波纹的动画,就写哪个类

最后在source/_data/body-end.njk中把这两个js引入

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<script src="/js/wobblewindow.js"></script>
<script src="/js/wobble-header.js"></script>

如果_data下没有body-end.njk,需要新增一个,并且在 _config.yml 中开启

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custom_file_path:
bodyEnd: source/_data/body-end.njk

以上,就可以实现了,在我的博客里就可以看到效果,如有错误,欢迎大佬指出

-------------本文结束感谢您的阅读-------------